Benefits of Prototyping without AssetsDon’t hold yourself back, prototype without assets.May 12, 2021May 12, 2021
Adding Art Assets: From Prototype to Work of ArtAdding art assets and switching from 3D prototype to 2D Game…May 11, 2021May 11, 2021
Creating a Spawn Manager Part2: Spawning Objects in Unity without the ClutterCurrently in the Hierarchy things can get quite “busy” as the number of enemies spawned increases. This will become more of an issue as…May 10, 2021May 10, 2021
Creating a Spawn Manager Part 1: Coroutines with Unity!Creating a spawn manager to spawn enemies. Also introducing Coroutines and how they are used in Unity.May 9, 2021May 9, 2021
Enemy Creation Part3: Script Communication in Unity using GetComponentNow that the player can shoot a laser, which when it collides with the enemy destroys both the laser and the enemy thus removing them from…May 8, 2021May 8, 2021
Enemy Creation Part 2: OnCollisionEnter Vs. OnTriggerEnterNow that the rigidbody components have been added, a way to detect the collision type and what to do about that collision needs to be…May 7, 2021May 7, 2021
Enemy Creation Part 1: Introduction to Unity PhysicsTo create the enemy start with a prototype. I chose a cube and just to be a bit different I rotated it 45 degrees along the z axis, which…May 6, 2021May 6, 2021
Creating A Cooldown System in UnityAs it stands now the lasers shoot out as fast as the player can hammer the fire key. After switching the fire input to using the “Fire1”…May 5, 2021May 5, 2021
Instantiating & Destroying Gameobjects in UnityInstantiating a gameobject in unity is basically creating clones of a predefined gameobject known in Unity as a Prefab.May 4, 2021May 4, 2021
Why you need to be writing pseudo codeFirst lets start out with defining what pseudo code is. The idea behind pseudo code is fairly easy to understand. Pseudo code is simply an…May 2, 2021May 2, 2021